From Session — Second Life skins since 2012

Your custom professional skin for Second Life.

Any photo in — a finished LeLutka EvoX skin out, delivered straight to your avatar in-world. The Session workflow, a decade of craft, streamlined into a studio you drive yourself.

Invite-only beta · try a demo skin in-world for L$10
session.skin/studio
Session Skin Studio — the live editor, a baked skin on the head mid-edit
Any photoyou, a model, or a generated portrait
Live 3D headedit on the head, not a flat sheet
2048 px skinfull-resolution LeLutka EvoX bake
Delivered in-worldstraight to your inventory, minutes later
How it works

From photo to worn skin, in four steps

1

Bring a face

A front-facing photo of you, someone whose look you like, a webcam shot — or a portrait you generated elsewhere. Even light, closed mouth, hair off the face.

2

Make it yours

Work on the live head, not a flat sheet. Session tones for the whole skin, brushes for one spot. Give your skin a name.

3

Pay in-world

Top up your studio wallet at the Session terminal in Second Life — it shows up in the tool within seconds. Demo first for L$10.

4

Wear it

Delivery lands in your inventory minutes later — BOM tattoo layers, ready for any EvoX head. Or send it as a gift, with your name on it.

The tools

Everything a professional skin needs. Nothing else.

Most people don't know which tools it takes to make a great skin — and with the studio, you don't have to. It contains exactly the features the Session workflow uses to make a professional face texture. Nothing more, nothing less. One tool, focused on doing one thing well.

The bake — a real face on the live EvoX head
The bake

A real face, correctly on the mesh, in about a minute

Not a preset with a filter over it — the person's own pores and colour, projected onto the real EvoX UV map.

  • Photo, webcam or generated portrait as input — your choice
  • Female and male heads, each with its own calibration
  • The bake is the start — the finish is yours
A finished Session Skin Studio skin on the EvoX head
The finish

Tones for the whole skin, brushes for one spot

Session tones swap the entire canvas and the face adapts — face, neckshade and ears always leave as one matched set.

  • Heal, mirror, liquify, paint — on the live head
  • Tone, detail and saturation brushes, only where you paint
  • Session templates — painted eyelids, eyebags, lips and noses from the Session library, swapped in when the photo's own can't survive the projection
  • A separate makeup layer ships as its own transparent PNG
The delivery

Paid and delivered without leaving Second Life

No card forms, no downloads to fiddle with. Pay the Session terminal in-world; your studio wallet updates in seconds.

  • Demo 1K for L$10 — watermarked try-on, judge the fit first
  • Full 2K — face + neckshade tattoo and ears, no watermark
  • Gift it — delivered with your name on the gift note
  • Failed deliveries refund themselves
Where this comes from

No AI. A decade of craft instead.

Session was created over a decade ago, and from the start the mission has been the same: lifelike skins for Second Life. Session Skin Studio is that work turned into a service — take any photo, run it through the Session workflow, get an EvoX skin for your avatar.

No AI is involved in this process — it never has been part of the Session workflow. This is a creative process developed over ten years, now streamlined into a tool. Like most creators, we are skeptical of AI: the joy of the craft, and the expertise built over years, should be honored. Generating a look you like with AI is a different thing — such an image works fine as input, like any photo. What happens to it inside the studio is not AI.

The studio makes it possible for anyone to create their own look: from a photo of you, of someone you'd like to look like, from your webcam, a touch-up of your current skin, or a portrait you generate. Whatever you prefer.

Why do we do this?

Because your avatar is you. For ten years we made custom skins by hand, one at a time, for the few who could pay for a week of our time. The studio puts that same workflow in your hands — so your look is not picked from a wall of presets. It is yours, made by you.

The catalogue

Skins we have made

Session skins, sold and worn in Second Life since 2012. The studio runs the same workflow these were made with.

Bella — Session skin for EvoX
Bellafor EvoX
Zoe — Session skin for EvoX
Zoefor EvoX
Sean — Session skin for EvoX
Seanfor EvoX
Kim — Session skin for EvoX
Kimfor EvoX
Michael — Session skin for EvoX
Michaelfor EvoX
Edith — Session skin for EvoX
Edithfor EvoX

More about Session →

Make your own skin.

The studio is in closed beta — invite only. Already in Second Life? IM Angi Manners for a code. Otherwise, leave an address and be first through the door.

Your address is used for the beta invitation and nothing else.