Video tutorials for each step, and a written reference below for looking things up.
The bake is only as good as its input. A good photo is:
The Source panel takes a dropped image, a webcam capture, or a portrait generated from a prompt. Pick the head — Female or Male — before you bake: templates, calibration and the preview mesh all follow that choice.
Bake EvoX skin projects the face onto the EvoX UV map over a Session canvas — about a minute. The photo is the source of truth: the canvas adapts to the face, never the other way round.
Two light modes above the head:
| Mode | What it is |
|---|---|
| Flat | The texture carries the shading — judge on this. What you see is the file. |
| Lit | A key light with cast shadows. Presentation only — never judge colours here. |
Drag to turn, wheel to zoom, wheel-click to pan. The angle buttons (Front, ¾, Profile) snap to standard views; Center puts the head back without losing your zoom. The texture bay at the bottom shows every file the skin currently owns — click one to inspect the flat 2048 sheet.
Fine-tune — colour sliders on the skin as it is now. After a tone bake, the baked skin is the new baseline; the sliders always work from what you see.
| Slider | What it does |
|---|---|
| Darker / lighter | A gamma curve — midtones travel, highlights barely move, nothing blows out. |
| Contrast | Stretches tones around mid-grey; extremes roll off instead of clipping. |
| Saturation | The bake can read flatter than the photo; −100 is greyscale. |
| Olive / red | Tints the skin without touching lightness. |
| Blue / golden | Cool or warm — independent of olive/red. |
Session tones — swaps the whole canvas to a Session base from the ladder; the face adapts to it. This is not a colour filter: the tone is its own hand-painted base skin. Face, neckshade and ears always leave the studio as one matched set — whatever you do afterwards in Fine-tune travels to all three.
| Tool | What it does |
|---|---|
| Rotate V | Turn the head; no painting. |
| Mirror paint 1 | Paints the matching spot from the other side of the face, re-lit to fit. |
| Tone fix 2 | Flattens brightness, keeps every pore — for shadows and hot spots. |
| Detail 3 | Brings pore texture back where the bake read soft. |
| Saturation 4 | Drains or boosts colour, only where you paint. |
| Heal 5 | Set a source point, then paint from that distance away — classic healing. |
| Liquify L | Pushes the skin with a soft brush, live. |
| Paint P | Blush, contour, eyeshadow, highlight — painted into the skin. |
| Mirror half M | Covers a damaged side with the clean side. |
| Makeup K | A separate layer — ships as its own transparent PNG for a BOM applier, never baked into the skin. |
| Coverage C | The one mask that decides where the photo shows over the canvas. |
Each brush remembers its own size, edge and opacity. Ctrl+Z undoes the last change from any tool.
Some parts of a face rarely survive projection from a photo: eyelids carry lash streaks, nostrils carry cast shadow, lips depend on the light. For those, the studio has painted parts from the Session library — the same parts used in Session's own skins.
| Key | Action |
|---|---|
| V | Rotate |
| 1–5 | Mirror paint · Tone fix · Detail · Saturation · Heal |
| P L M K C | Paint · Liquify · Mirror half · Makeup · Coverage |
| Ctrl+Z | Undo |
| Alt (hold) | Preview the brush tip at true size |
SessionStudio Resident
the word login, get a 6-digit code, enter it once. The
code proves you own the avatar; that is the entire handshake.reset, use the code
with your new password within ten minutes. Self-service — nobody at
Session ever sees your password.| Product | What arrives |
|---|---|
| Demo · L$10 | 1024 px face with a watermark on one cheek + a clean neckshade — enough to judge fit honestly. |
| Full version | 2048 px: face + neckshade as one tattoo layer (BOM), ears as a universal layer. No watermark. |
SessionStudio Resident, usually within a minute or two.